Virtual Reality Is Sexist: But It Does Not Have to Be

frontiersin.org

Previously I have posted about danah boyd’s research on how hormones impact how your brain processes depth, but here is another study about how interpupillary distance, IPD, settings on VR headsets make it hard for people other than, for example, cisgender men to find a distance that works for them, leading to motion sickness. A while ago I tried to adjust my IPD but never found a setting that worked for me. It was either too close or too far, and the motion sickness remained.

Is the Oculus Rift sexist?

qz.com

danah boyd’s piece from 2014 has always been facinating to me, but relating it to my own experiences around transitioning and the ways that I have percevied depth just feels like a lot of gender validation for me :)

Gaming's endless struggle with abusive men

linkedin.com

With the recent sexual assault allegations of former people’s champ GrandPooBear, I’ve been thinking a lot about his sudden heel turn, and I think this article hits him on the nose with a newspaper.

Adam Ruins Everything - Why People Think Video Games Are Just for Boys

youtube.com

Adam Conover explains the history on Nintendo’s push to push women out of gaming. This is from the episode Adam Ruins Summer Fun of Adam Ruins Everything.

No girls allowed

polygon.com

Tracey Lien’s 2013 piece for Polygon reminds us that Nintendo invented the myth that games are for boys.

Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women

vice.com

Nico Deyo comes in holding no punches: ‘The inhuman coloration to their skin and general lankiness denotes an otherness, but everything else feels oriented towards sexiness, creating a line of mean, angular villainesses—like fuckable Lamborghinis.’

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